#pragma once

#include "Tric.h"

class TricLion : public Tric
{
public:
	TricLion();
	~TricLion();

	virtual void Update(float elapsedTime) override;
	virtual void Render(void) override;
	virtual void HandleCollision(const IEntity* pOther)	override;
	void Charge();

private:
	float m_fFireTimer;
	float m_fFireCooldown;
};

